Will result in a permanent ban for all involved individuals no matter if you are the
antagonist, supporter, beneficiary or otherwise were negligent in preventing a plot.
Harming your tribe's abilities, progress or secrets to include, but not limited to:
Sabotage, deception, disinformation, treachery, double-dealing or any other means of
malice used to cripple, undermine or otherwise hurt your tribe.
Leaving tribe with resources, items, blueprints or dinos not explicity approved by the
tribe owner or Admins.
Sharing privileged information with another tribe.
Parting ways with your tribe and you're unable to reach an agreement with the tribe owner?
Submit at SUPPORT TICKET
DO NOT INSIDE YOUR TRIBE. Speak with an admin before doing ANYTHING.
We can facilitate a resolution that is acceptable to all parties.
Building Restrictions For Bases, Outposts, Taming Pens
BASES & OUTPOSTS
Tribes are limited to TWO bases per map. One main base and one outpost
An outpost can be one raft, one tree (solely platforms) or a 10x10x6 base
Bases & outposts MUST be a 100% functional building. Obvious spawn boxes at/near beacon
drops will be AOE wiped.
Functional building = has to have craft stations, storage, beds.
FOBs for Extinction Orbital Supply Drops & Element Veins events.
You may build a temporary FOB or use other structures/turrets to assist.
All structures & turrets MUST be removed before you leave the event area.
BASE / OUTPOST PERIMETERS
The distance between perimeter "walls" & a functional building must NOT exceed 25
Base perimeter expansions MUST stay within the 25 foundation rule at all times (building
expansions before perimeter expansions).
A base perimeter is defined as:
Gates, pillars, spike walls, turret towers, or any structures blocking land access
by players or dinos OR random crap delineating your "space".
Terrain features blocking land access by players or dinos.
Taming Pens - may be built anywhere
Be reasonable with your wants vs needs. Don't spam taming pens, spikes, traps, etc. Be thoughtful of others coming after you looking for their forever home.
Please accommodate another Tribe wishing to build by removing any taming pen, spikes, traps, etc blocking their build.
Clean up all traps once you have finished using them to prevent clutter
FORBIDDEN in the open-world - we will structure wipe your tribe.
Extremely long waterpipes [longer than render distance medium] are not allowed! Use S+ intakes that deliver water anywhere or water tanks. If the pipes are way too long we will delete all structures of that tribe.
BLOCKING ACCESS IS FORBIDDEN (via buildings, structures, turrets, dinos, etc)
Building on "Dead Island" is not allowed. [The Island]
You may build in as long as you don't block access to any of the following:
Another tribe's base.
Obelisk, Boss, Tek Terminals.
Artifact & Loot cave entrances, exits, or pathing.
Artifacts, cave & water loot crates.
Aberration map - surface entrances, exits, or pathing.
Valguero map - Aberration biome cave entrances, exits, or pathing.
Center map - Underworld entrances, exits, or pathing.
Wyvern Scars/Nests, & Drake Trench/Nests
Player spawn points/zones - if a player spawns within your building or base perimeter, your structures will be AOE wiped. Do NOT build end-game bases in player spawn zones.
Resource-rich areas. This includes any area that has 5 (10 for Aberration) or more nodes in a 5-foundation radius.
Gas collectors have to be unlocked and may not be built-in
Charge Nodes and Z Plant, as they are seen as a resource. They have to be usable, reachable on foot, and visible from outside for everyone.
Spawns in the beaver sanctuary on Ragnarok, Beaver Lake or Beaver Moore on Valguero
city terminals or city sky bridges on Extinction
No blocking access to high traffic rivers ( rivers you can get a raft in & out )